“Music is aural cinema.”

Never settling for a formula, Eric Chamberlain uses a vast array of hardware, software and unknown technology, always experimenting with new ideas, techniques and approaches. Always his own harshest critic, he constantly seeks to improve and grow.

His music has appeared on countless radio, magazine and DJ charts over the years along with the likes of Nine Inch Nails, Future Sound of London, Aphex Twin, Skinny Puppy, BT, Underworld, Front 242 and others. His vision has since grown as he seeks to produce, with joy and gratitude, aural cinema beyond genre and beyond the threshold of the sublime. Eric has also written and produced music for various TV spots including pro bono work for Health Care For the Homeless, the Wanagi Wolf Fund and others.

While Chamberlain has worked across, in and combined countless genres, his true strength lies in going beyond genre altogether to create an aural cinematic experience he calls Cinetecture:

“Cinetecture is music as aural cinema. It is based less on repeating structures and more on evolving structures that take on a life of their own and grow over time without losing their original DNA. Creating aural cinema is like discovering the form of an invisible serpent of divine energy, always changing shape but always the same creature."

Chamberlain's music often blurs or erases the line between the diegetic and non-diegetic, thereby making a more immersive experience for the target audience. As a film writer, director and producer, Eric understands how music and sound are crucial to the emotional, psychological and spiritual impact of the experience, be it for film, games or other projects.

"Sound is the medium in which the world of games and film exist. Music and sound design are more than just a sensory layer that complements the visuals; they are the very spirit and life force of the experience itself."

When he's not pushing the envelope of music and film Eric seeks to help and inspire others through volunteer work, inspirational abstract art, writing how-to articles as well as a self-help book for creatives he wrote and published.